Computer graphics using Java 2D and 3D
Liang, Y. Daniel, Zhang, Hong
This Java handbook makes a practical tutorial on Java 2D and Java 3D for computer professionals. It contains in-depth coverage of basic computer graphics concepts and techniques, and introduces advanced graphic features to an audience mostly trained in the Java language.KEY TOPICS:Chapter topics include mathematical background for computer graphics, .geometric transformation, views, lighting and texturing, behavior and interaction, and animation.MARKET:For computer programmers and engineers, data analysts, graphic designers/animators, and game developers.
Categorie:
Anno:
2006
Casa editrice:
Pearson Education [distributor], Prentice Hall
Lingua:
english
Pagine:
462
ISBN 10:
0130351180
ISBN 13:
9780130351180
File:
PDF, 4.30 MB
IPFS:
,
english, 2006